Showing posts with label Enforcers. Show all posts
Showing posts with label Enforcers. Show all posts

20150417

Adeptus Arbites Detective



Recently I posted up my slowly growing Arbite force, and finally I can add a unique unit to it; the Detective!

Detectives are Arbites generally distrusted by the lower ranking members of the Adeptus Arbites, and seen as a necessary evil by the higher ranking members. Unlike the investigators who rarely leave the precincts, detectives regularly go out into the field, generally by themselves, and a constantly operating under cover to solve crimes that require leg work per say. Due to their constant exposure to the local populace the lower ranking members of the Arbites distrust them, thinking them to be contaminated and not as impartial as an Arbite needs to be.

Despite this distrust, Arbites who are in Execution Squads don’t mind them, as they themselves are distrusted due to the fact they are not fully loyal to the local command hierarchy and are known in times of corruption of a Precinct to bare their arms on their own to root out heresy. But that’s another story.

<please note that this is a tad made up on my behalf using the ideas gathered from official sources and unofficial sources who are trying to fill in the gaps!>

The model that I’ve decided to use is an Urban War militia with pistol. Urban War is a range that has been on my radar for a while however I never realised they were slightly smaller than GW minis. I chose the bald headed one from the pack as I was going to use him as my Dark Hersey Arbite Seeker character who was a former Delaque house member.




As the pistol itself wasn’t very 40K, and in that unofficial codex detectives are armed with bolt pistols, I did a simple gun swap.


Oh and I bought the Virdian commander and gave her a plasma pistol because reasons. No seriously this is an amazing female military figure…going to use her maybe as an Inquisitorial acolyte or something!
 

Cheers!
dulydude

20150126

Gangs of Necromunda – Enforcers


May I present to you my little slowly growing (and almost built) Necromunda Enforcer force!!!

All the Fantic Enforcers!!! And Cypher for reasons...
...could be a cop...or an informat...casually betraying my other gang...


These guys I’ve been collecting for a while, and even used them (alas not to great effect) as a sort of boss battle for gangs who were getting too good. Alongside this I've been collecting them with inspiration from an old unoffical Arbite Codex that popped up years ago.

First up just for scale reference.

Cypher, Combat Arbite, Patrol Arbite, Chastener and a Cybermastiff

Arbites (or Necromunda Enforcers as they are based on the Arbites), are arranged into various squad times based on their role; the most common of which being a Patrol team, consiting of a Sergent (Proctor), and 4 Arbites armed with Shotguns and a special weapon (generally a Grenade Launcher)

I have two squads of these, both with a grenade launcher
Along with Patrol teams, there are also Combat teams. These teams are not normally seen, and are better armed. Much like Patrol teams they consist of a Protcor, and 4 Arbites. These Arbites are however armed with Bolters and a special weapon (in my case a Plasma Gun)
This unit is actually a work in progress;
I need 3 more Bolter armed Arbites and a different commander too tofinish it.
In saying all of this, the special weapon can also be sub-ed out for a flamer when needed (see the first photo).

Another commonly observed unit is the K9 team, 4 Cybermastiffs and their Arbite Handler.
That is the hardest Enforcer to get your hands on, I swear to god!
Also I love my little conversion there with the shotgun, taken from Space Marine Scouts


For support, and in situation requiring serious fire power, a Fire Support team will be called in. Generally a 6 man squad with three Arbites armed with shotguns and three with a heavy weapon, in this case Heavy Stubbers.

Dakkakakakakaka

And there are generally vehicle and other support staff in the wings as well.

They need a vehicle however before they are effective...

Alongside these commonly seen units, the Arbites/Enforcers have a few elite units they can bring into operations when required. The darker of the two are the Excution Squads; 4 elite Arbites with Bolters and one with a Heavy Bolter. They are basically Death Squads.

This is currently where all my Bolter enforcers are assigned to.
And I just love my Heavy Bolter conversion!!!

The ligher of the two units are the Shock teams, or riot control. Armed with Shock Mauls and Suppression Shields they are the true tanks of the Arbites forcers, slowly advancing under smoke in tight shield formations. They are given the title of Chastener when they are promoted to this units, and Chasticers when promoted to a command position.

They even have their own fancy leader
Finally every force needs commanders, and in the Arbites these indivudals are Judges of the Court. Flanking him are Provosts. Well the Right I plan on having him as a Provost and the left as an RPG Arbite PC.

The guy in the middle is the original Arbite Judge from the 90s.
Kind of want to get a second one and make a conversion of him.
More of a scale reference...see how slim Infinity minatures are!!!
As I mentioned I need about 4 more arbites to finish this off, 3 with Bolters and another Serg. figure. The Bolter arbites are incoming, but it's hard to get them for under $20 (aus), hence the bit of a turn off. I also want to get the Forge World Repressor, which in the 40k lore both the Arbites and Sisters of Battle use. Also a lot of the lore talks about Arbite Detectives, individuals who spend a lot of time in the field, and generally undercover, compared to normal Arbites. Still trying how to make one of those. If anyone has any ideas for a model that has a trench coat over an armored chest plate (and easy-ish to do weapon/head swaps) please let me know!

What do you think?

Cheers!
dulydude